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Critical ops guide
Critical ops guide








critical ops guide
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Now that the Machine has been built, teleport out of the Dark Aether and you will have full access to the Pack-A-Punch Machine. With the Machine Part in hand, make your way back to the Particle Accelerator and forge the machine with the missing part. In this room, you will find the missing Machine Part in the corner that is needed to fix the Pack-A-Punch Machine. As you reach the Aether Tunnel, enter it for 500 points and you will be teleported to a locked room. Try not too take too long reaching these way points, as your time in the Aether is limited. Along the way you will need to clear some debris that's blocking the exit of the Tunnel for 1,250 points.Īfter exiting the Tunnel, head towards the Aether Tunnel way point that can be found in the Crash Site area. Once inside the alternate dimension, make your way to the surface head towards the way point in the Crash Site area. Go downstairs and enter the anomaly to be teleported to the Dark Aether. Now that you have infused both Terminal's, an anomaly will appear in the middle of the room. Make your way to each Terminal and activate the Hydro-Energy Infusions.

critical ops guide

You will find both of Terminals in the same room, adjacent to each other. To do so, look for the two Terminal way points that are now showing in the Particle Accelerator room. Now that the power is turned on, it's time to unlock the Pack-A-Punch. Once you reach the small room, unlock the door for 1,750 points and interact with the Red button to turn on the power. Once inside the Particle Accelerator room, look for the Power icon and navigate the area.

critical ops guide

This door will lead you to the Particle Accelerator room and will cost you back 1,500 points. With the Medical Bay now unlocked, head inside and look for the next door. You'll want to open the door on your left, as it leads to the Medical Bay - this will set you back 1,500 points. Enter the Facility and continue following the path until you reach a set of doors in the Control Room. Head inside the Tunnel and turn left, here you will find a newly opened door that leads to the Facility. Follow the Crash Site to the opposite end - you'll pass the Jugger-Nog Perk Machine along the way - and you will find yet another blocked path marked by a large red cross that leads to an underground tunnel. Clear the doorway for 1,000 points and continue to the Crash Site. At the very end, you will find a blocked doorway next to the large purple arrow on the wall, just across from the Stamin-Up Perk Machine. You will need to clear the debris blocking the staircase for 750 points in order to continue.Īt the top of the staircase, turn left and make your way towards the end of the "Bedroom". Now that you're inside, look for the staircase that leads to the second floor - this will be marked with a bright purple arrow that points towards the floor above. Just right of this table, you will find a green door - use 500 points to open it. To do so, look for the crafting table that can be found up against the wall of the nearby building. Wonder Weapons, you will need to turn on the power.

  • Step Three: Get the Decontamination Agentįirst things first, before you go obtaining any of the D.I.E.
  • Step One: Collect Doctor Vogel's Diary and Speak with the Three Anomalies.
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    Critical ops guide how to#

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    Critical ops guide